Call of the Mummy
Spell Continuous

Call of the Mummy

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Once per turn: You can Special Summon 1 Zombie monster from your hand. You must control no monsters to activate and to resolve this effect.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 8, 2026
49± 8/ 100
Power Score
Intrinsic 50
Deck 49

Call of the Mummy — Power Evaluation

Final Score: 49 ± 8 · Confidence: Medium

  • Intrinsic: 49.5 · Deck: 49.2 · Meta: provisional
  • Primary role: Starter / Combo enabler · Secondary: Extender

Why it scores here

Call of the Mummy converts an empty monster zone into one Zombie from hand, once per turn, and that is its entire output. It has no recorded combo boards, so its conversion score rests on card text and on its partners in deck lists, not on observed boards. The card is run in 61 of 61 sampled decks across 24 archetypes, which supports portability and a real role in Mayakashi and Zombie-adjacent lists, but that frequency is treated as accessibility evidence, not as proof of power. The card's ATK and rarity earn nothing; the empty-field condition and the Continuous Spell's board exposure keep the score in the middle band.

Axis scores

Axis Score Evidence
Accessibility 62 Live from hand only when the monster zone is empty; decks run it 1 to 3 copies in 61 of 61 sampled decks, and the card is recognised as a Mayakashi tech in one guide (observed, inferred for the empty-field restriction).
Combo & Conversion 45 Text-only: one Zombie from hand per turn with no combo boards recorded, so the conversion is a single body rather than a full board (inferred).
Resource Economy 40 Spell-for-monster swap with no refuel or draw; card-neutral at best (verified from text).
Effect & Interaction 5 No negation, removal, or hand-trap reach; the card provides no opponent interaction (verified from text).
Material Utility 20 The card itself is a Continuous Spell, not a body; the Zombie it summons supplies material, so this axis is low (verified from text).
Resilience & Flexibility 35 Sits on the field as a Continuous Spell and is exposed to backrow removal; once per turn and gated by an empty monster zone limit its reach (inferred).
Deck-Building Efficiency 60 Runs 1 to 3 copies with no garnet lock, but the empty-field condition makes later copies dead in most boards (observed copies distribution, inferred for dead-copy cost).

Calculation

Weight profile: Primary Starter / Combo enabler weights only; no secondary blend applied (secondary Extender not weighted). Intrinsic ≈ 49.5, Deck ≈ 49.2, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Hand-summons a Zombie without spending a monster-zone slot once the field is empty
  • Run across 24 archetypes and 61 of 61 sampled decks, so the role is portable and observed in practice
  • Once-per-turn cost keeps the effect repeatable across turns without any card cost

Weaknesses

  • Requires an empty monster zone, so it is dead on any board with a monster
  • No combo boards recorded, so its conversion into a full board is unverified
  • Continuous Spell sits on the field and can be removed by backrow interaction
  • No opponent interaction and no card advantage

Counters / choke points

  • Backrow removal or destruction of the Continuous Spell
  • Monster presence on the opponent's turn only matters through the controller's own zone, so cards that keep the field occupied limit it

Best use

Opening Zombie hand-summon from an empty field, played as a Starter / Combo enabler. Decks: Mayakashi, Vampires, Eldlich, Zombies, Mayakashi Shiranui.

Evidence & gaps

  • Verified: Once per turn: Special Summon 1 Zombie monster from hand; Must control no monsters to activate and resolve; Continuous Spell with no cost or refuel; Runs in 61 of 61 sampled decks across 24 archetypes
  • Observed: Mayakashi inclusion 100% at typical 3 copies in usage statistics; Copies distribution: 45 decks at 1, 8 at 2, 8 at 3; Partner frequency: Foolish Burial 68.9%, Vampire Sucker 67.2%, Called by the Grave 63.9%
  • Inferred: Empty-field restriction makes later copies dead in most boards; Exposure to backrow removal as a Continuous Spell; Zombie-only text caps the generic utility score
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no dated metagame sample — meta power is null











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